RavenGuard is a rouge-lite tactical RPG where you battle across three major lands in order to
reclaim the land wrongfuly taken from you. Chose a paragon unit as your main leader with unique abilities and fight
in turn based stratigic combat while utilizing skills, weapons, and other troops you meet along the way.
Developed in the Unity Engine from August 2023 to May 2024.
PLEASE NOTE: Art and code is still work in progress and not a representation of the final product!
This project is in-development as part of a Major Qualifying Project (MQP) at WPI.
My role was as lead programmer. For the majority of the project I have been the sole programmer on the team.
Every feature in the game has been designed by myself and Charles West, the lead designer on the team. I have implemented
every feature present, including a robust turn based combat system with AI controlled enemies, a complex skill system, and a
in-development system for procedural level generation.